As the firebomb is the only medium range attack that can hit 6 hexes away, it can combine with the speed of Archdruid archers to do some extreme kiting/hit and run. Early snowballing ends the game before the AI or roamers come up with fun things to fight, while pure lategame strengths means too much generic boredom before the good stuff.Īs for some fun, though not necessarily that powerful synergies:ġ) Neutral Draconian Archdruid: You can use the Elder to buff the damage of the Flamer, taking advantage of the no damage falloff and AOE of the firebomb. IMO, max SP fun is in strengths that you have to work for, and come online mostly in the midgame then further transition in the lategame. It's unfortunate that the strongest builds are inevitably for mass snowball and relentless aggression which is generally unfun against the AI.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |